Characters

Creation
Player characters are created in-game using a familiar model customization and naming tool. Skin tone, face, eyes, nose, hair color, and hair style will all be customizable. Players will also be able to enter a character name in accordance with the OrbusVR naming policy.

Disciplines
All characters in OrbusVR are multi-discipline by default. In order to select your active discipline, equip a weapon of the appropriate type. For example, in order to switch to the Runemage discipline, just equip a wand. Switch back to Warrior by equipping a sword.

Stats
Characters possess the following core attributes :
 * Primary
 * Attack
 * Armor
 * Secondary
 * Critical Hit
 * Defense
 * Wisdom
 * Vitality

Character stats are dependent on gear. The two primary stats are Attack and Armor; these are linked to gear tier level, i.e., with max-level gear, all characters of the same discipline will have the same or nearly the same Attack and Armor stats. The secondary stats, however, will vary among gear items of the same tier. This allows players to tailor their character's stats to better fit their playstyle.

Leveling
You will start at level 1 in each Discipline. You gain XP for that Discipline through various methods. So for example, if you are currently a Ranger, your Ranger level goes up. If you switch to a Warrior by equipping the Beginner's Sword, your level will switch as well, and you'll now apply your XP toward becoming a higher-level Warrior.

As characters level up, they unlock access to Talents that are specific to each Discipline. You unlock Talents at levels 5, 10, 15, 20, and 30.

The maximum level for each Discipline is 30.

Titles
In-game titles (such as Kickstarter backer level or a title earned for completing a quest) are accessible through in-game means such as fishing, fighting monsters, finishing dungeons, etc.

Character Slots
While every character is capable of developing every discipline, players are currently able to have 2 character slots.