Death

Welcome to death! Don't worry, it won't last long.

Open World
When dying out in the open world, you will turn into a ghost and the world will become grayed out (note that Quest users don't get grayed out). A pop-up will be presented, allowing you to resurrect to the nearest graveyard once your party is out of combat.

If you have PvP disabled, death will result in all of your tradable inventory being dropped in a backpack. This can then be picked up by any player who finds the backpack. At that point, death is the same as the Open World. The world is grayed out and you have the opportunity to respawn at the nearest graveyard.

In addition to dropping all tradable items in your inventory, your equipped gear will still suffer the durability loss.

If you have PvP enabled, you will drop all tradeable items not currently equipped. Anybody else in PvP will be able to pick up your backpack, and all the items with it.

To repair your gear, visit an Apprentice Blacksmith, usually located near the graveyard. They will be able to repair your gear, for a small fee.

Dungeon
If you die in one of the world's Dungeons, you will be able to respawn at the entrance to the dungeon. However, there will be no durability loss on the equipment. Dungeons are, in effect, free from any death penalty.

Death While Grouping
When in a group, you will not be able to respawn until the group has left combat (either through fleeing or through a group wipe).

Resurrection
If a friendly mage is nearby, they may resurrect all nearby dead players if they are not in combat. Musketeers can resurrect a single dead player every 20 minutes, even in combat. This is an alternative to respawning at the graveyard or beginning of the dungeon. You can only be resurrected once every 10 minutes.